waitUntil{player getVariable["readPlayer",false]};

_state = profileNamespace getVariable["Exto",false];
diag_log format["_state : %1",_state];

if (_state) exitWith {
	removeAllWeapons player;
	removeAllItems player;
	removeAllAssignedItems player;
	removeUniform player;
	removeVest player;
	removeBackpack player;
	removeHeadgear player;
	removeGoggles player;
	player forceAddUniform "U_B_CombatUniform_mcam";
	gPlayerState = "killedByQuit";
	[] spawn M4_fnc_playerExState;
};
